A small cat with a very good alibi.
One moment. The cat is collecting its thoughts.
Mouse / trackpad: move left and right in the playfield—no holding needed. Touch: tap or swipe anywhere; only left/right matters. The paw stays at the right height. The arrow buttons work too. Keyboard: ← / → or A / D; Space launches; P / Escape pauses.
Every snack hit goes straight into the bowl. Consecutive snacks build a score chain. Bouncing itself earns nothing: fewer returns and clean shelves earn bonuses. The orange's rebound depends on where it touches the paw; it is not random. Mugs are bank-shot bumpers, not things to balance.
Misses cost one chance but never undo the snacks you stole. There is no countdown and the paw never shrinks. Practice has unlimited retries. Scores stay in this browser, without accounts or AI calls. Switching tabs pauses. Animations respect reduced motion; the physical playfield is still a visual game, not a nonvisual equivalent.